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91. Game Theory, Economics, Social and Behavioral Sciences

This volume studies strategic interaction, economic systems, and quantitative models of behavior.

This volume studies strategic interaction, economic systems, and quantitative models of behavior. It connects optimization, probability, and equilibrium theory.

Part I. Foundations of Game Theory

Chapter 1. Strategic Games

1.1 Players and strategies 1.2 Payoff functions 1.3 Normal form games 1.4 Examples 1.5 Applications

Chapter 2. Nash Equilibrium

2.1 Definition 2.2 Existence results 2.3 Mixed strategies 2.4 Computation 2.5 Examples

Chapter 3. Extensive Form Games

3.1 Game trees 3.2 Perfect information 3.3 Subgame perfect equilibrium 3.4 Backward induction 3.5 Examples

Part II. Advanced Game Theory

Chapter 4. Repeated Games

4.1 Infinite horizon games 4.2 Folk theorems 4.3 Cooperation and punishment 4.4 Applications 4.5 Examples

Chapter 5. Bayesian Games

5.1 Incomplete information 5.2 Types and beliefs 5.3 Bayesian equilibrium 5.4 Applications 5.5 Examples

Chapter 6. Evolutionary Game Theory

6.1 Population models 6.2 Evolutionarily stable strategies 6.3 Replicator dynamics 6.4 Applications 6.5 Examples

Part III. Mechanism Design

Chapter 7. Incentives and Mechanisms

7.1 Social choice 7.2 Incentive compatibility 7.3 Revelation principle 7.4 Applications 7.5 Examples

Chapter 8. Auctions

8.1 Auction formats 8.2 Bidding strategies 8.3 Revenue equivalence 8.4 Applications 8.5 Examples

Chapter 9. Matching Markets

9.1 Stable matching 9.2 Deferred acceptance 9.3 Applications 9.4 Examples 9.5 Connections

Part IV. Microeconomic Theory

Chapter 10. Consumer Theory

10.1 Preferences 10.2 Utility functions 10.3 Budget constraints 10.4 Demand 10.5 Examples

Chapter 11. Producer Theory

11.1 Production functions 11.2 Cost functions 11.3 Profit maximization 11.4 Supply 11.5 Examples

Chapter 12. General Equilibrium

12.1 Market equilibrium 12.2 Welfare theorems 12.3 Pareto efficiency 12.4 Applications 12.5 Examples

Part V. Macroeconomics and Dynamics

Chapter 13. Growth Models

13.1 Solow model 13.2 Endogenous growth 13.3 Applications 13.4 Examples 13.5 Connections

Chapter 14. Dynamic Optimization

14.1 Intertemporal choice 14.2 Optimal control methods 14.3 Applications 14.4 Examples 14.5 Connections

Chapter 15. Monetary and Fiscal Models

15.1 Money and inflation 15.2 Policy tools 15.3 Applications 15.4 Examples 15.5 Connections

Part VI. Behavioral and Social Models

Chapter 16. Behavioral Economics

16.1 Bounded rationality 16.2 Prospect theory 16.3 Biases and heuristics 16.4 Applications 16.5 Examples

Chapter 17. Social Networks

17.1 Network structures 17.2 Diffusion processes 17.3 Influence and contagion 17.4 Applications 17.5 Examples

Chapter 18. Collective Decision-Making

18.1 Voting systems 18.2 Aggregation methods 18.3 Fairness and paradoxes 18.4 Applications 18.5 Examples

Part VII. Applications

Chapter 19. Markets and Industry

19.1 Competition models 19.2 Oligopoly 19.3 Pricing strategies 19.4 Applications 19.5 Examples

Chapter 20. Finance

20.1 Market models 20.2 Risk and return 20.3 Game-theoretic finance 20.4 Applications 20.5 Examples

Chapter 21. Policy and Strategy

21.1 Public policy design 21.2 Strategic planning 21.3 Conflict resolution 21.4 Applications 21.5 Examples

Part VIII. Research Directions

Chapter 22. Advanced Topics

22.1 Algorithmic game theory 22.2 Mechanism design with computation 22.3 Experimental economics 22.4 Modern developments 22.5 Emerging areas

Chapter 23. Open Problems

23.1 Equilibrium computation 23.2 Strategic complexity 23.3 Behavioral modeling 23.4 Data-driven economics 23.5 Future directions

Chapter 24. Historical and Conceptual Notes

24.1 Development of game theory 24.2 Key contributors 24.3 Evolution of economic modeling 24.4 Cross-disciplinary impact 24.5 Summary

Appendix

A. Equilibrium concepts summary B. Utility and payoff reference C. Proof techniques checklist D. Model templates E. Cross-reference to other MSC branches